weightlossasfen.blogg.se

Mods that cause dsync factorio
Mods that cause dsync factorio









mods that cause dsync factorio
  1. #Mods that cause dsync factorio mod
  2. #Mods that cause dsync factorio full
  3. #Mods that cause dsync factorio mods

If the full gamestate is saved on connection and sent to the client, than is the corruption on the server save side, such that the sent file is incorrect relative to the current state of the server? Until what ever happened before to create such discrepancy happens again. Restarting the server results in the server loading it own save file, so there is no discrepancy between new connecting and already connected participants anymore. Honktown as Loewchen mentioned the desync wouldn't be caused by the network (normally?) and as I mentioned I eventually started attempting to troubleshoot as a local server. This is in large part due to my feeling that all reasonable attempts should be made before bothering others, especially with the complexity as mentioned troubleshooting desyncs along with the vast amount of information already available on forums through previous questions. This is the first time in over 10 years of running and managing a private server (for friends) that I have ever used a forum asking for help concerning a game server issue. What could cause a restart to allow client connection, when later (with no one active in the world) results in desync before the client fully loads the world (in at least graphical appearance) or a few seconds latter? (My understanding being the game is always deterministic for all connected clients / servers)

#Mods that cause dsync factorio mod

Is it possible for a mod to corrupt a world enough that the length of playtime will cause the desyncs even with the mod removed but will be playable for a short time (min to hours) before another server restart?Īlso I thought the game state was fully saved when one connects to a server. If the issue is entirely with a single mod then it was most likely angles or bobs (due to the quantity of removal I did last time) and makes it impossible to continue a Sea Block game with friends. (ie if it is the action of an entity only when in use than the pairing results in massive to no active of said entity, masking the problem and further complicating the problem)

#Mods that cause dsync factorio mods

Part of the problem was as I removed mods it did eventually seem to become more stable but was never actually making it harder and harder (time wise) to troubleshoot the problem. I had last time spent a couple days removing mods in an attempt to find the issue with little success. Much Appreciation for any help or suggestions,įactorio-server.log (398.12 KiB) Downloaded 36 times log.txt (221.72 KiB) Downloaded 37 times Mods not currently running (was started with): Infinity Mode (wasn’t in original save, only left in incase of eventual testing) Sea Block Pack (All default mods listed there, not going to relist due to size) Initially no version was updated pas the provided SeaBlock pack version with the first server till the issue arose. Without better understanding looking at the sync logs and data files in hex I am hopping someone else can help solve the problem whether it is a single mod, clashing between mods or some other complication.Īs of all mods are updated to current version (in hopes of resolution without success). I have run Factorio servers on my server box (vm win7) from 0.14-current including a seablock in 0.16 without any connection issues from local or remote clients. From very limited testing there is no issue playing the file single player. I was running a 0.17.6~ SeaBlock server initially and restarted after getting exasperated at not being able to track down the problem to a single mod and restarted with 0.17.79 along with the problem of never finding a way to force the dysenc except waiting (with a single client connection). Once the dysinc issue arises it dose not matter if the server is hosted on my server box or locally, issue persists.

mods that cause dsync factorio

From testing the act of logging in and out and then waiting enough time before connecting again will result in a dysenc (from previous save attempt). Eventually I need any offsite clients to connect before myself locally or else the second client will connected and then (desync) a few seconds latter (eventually reaching the point that desync happens before full load in).Īs this progress, all connected clients will eventually get desync after enough time has passed since server started. Around 50+ hours start running into issues trying to connect to the server due to desync of client during connection and only fix is to restart the server. SeaBlock moded server in peaceful mode (original game was not peaceful). Semi-unplayable Client desync with server, Moded











Mods that cause dsync factorio